DATABASES AND COMPLEXITY. REMOTE USE OF THE DATA IN THE VIRTUAL SPACE OF RELIABLE 3D MODELS

Sandro Parrinello, Francesca Picchio

Abstract


With the advent of digital technology, communication has undergone radical transformation processes. The large
amount of information that surrounds us with sociological, cultural and economic aspects, have changed the relationship
between the perceiver and the context. The perceiver takes part of space, surrounding it, finding new ways to
understand it and new ar-chive systems of the information he may acquire.
Through digital survey and the use of skilled software, the elements and the relationships of the contemporaneity
become networked and accessible to the public. The database in which all the data acquired is collected, permits an
extraction of useful information for the orientation in space. This possibility allows the under-standing of the relationship
between elements and an ever-growing conscious approach to the project. Through digitization, the virtual environment
can be preserved. This paper describes an innovative methodology that links the complexity of the databases (for the
management of ur-ban and architectural systems) with representation systems and three-dimensional space archives.
Some experimental researches conducted explain ways in which one can create virtual databases. These instruments can become narrative path systems where the user can find and interface with the elements of space, in a more conscious, critical and structured approach.

Keywords


Digital database, digital survey, 3D models, virtual reality, interactive space, fruition

Full Text:

PDF

References


Basso, A. (2016). Analisi e riconfigurazione della città contemporanea attraverso la rappresentazione [Analysis and changing of the image of a modern city via representation]. PhD Thesis in Architecture. (in Italian)

Benedetti, B., Gaiani, M., Remondino, F. (2009). Modelli digitali 3D in archeologia: il caso di Pompei [Digital 3D models in archaeology: case study of Pompeii]. Pisa: Normale Publishing House. (in Italian)

Bertocci, S., Parrinello, S. (2007). Rilievo e Piano di Gestione per il Centro storico di Montepulciano [Geodesic map and master plan of the historic center of Montepulciano]. Florence: Alinea Publishing House, pp. 108–113. (in Italian)

Bertocci, S., Parrinello, S., Bua, S., Picchio, F. (2014). Montepulciano 3D: modelli vir¬tuali per l’urbanistica e lo sviluppo dell’ambiente urbano [Montepulciano in 3D. Virtual models for urban development]. Disegnarecon, 7(1), pp. 1–20. (in Italian) DOI: 10.6092/issn.1828-5961/4152

Bonacini, E., Inzerillo, L., Marcucci, M., Santagati, C., Todisco, F. (2015). 3D #DigitalInvasions: a crowdsourcing project for mobile user generated content. Furnace Journal, 2. Available at: https://www.researchgate.net/publication/282317653_3D_Digital-Invasions_a_crowdsourcing_project_for_mobile_user_generated_content (viewed on: 12.03.2017)

Levy, P. (1997). Il Virtuale [Virtuality]. Milan: Cortina Raffaello Publishing House. (in Italian)

Maldonado, T. (2005). Realtà e Virtuale [Reality and virtuality]. Milan: Feltrinelli Publishing House. (in Italian)

Marini, D., Bertolo, M., Rizzi, A. (2006). Comunicazione visiva digitale, Fondamenti di Eidomatica [Visual digital communications. Basics of the computer graphics]. Boston: Pearson: Addison Wesley Publishing House.

Merlo, A., Sánchez Belenguer, C., Vendrell Vidal, E., Fantini, F., Aliperta, A. (2013). 3D model visualization enchancements in real-time game engines. Trento, Italy.

Remondino, F., Rizzi, A., Giorgio, A., Jimenez, B., Menna, F., Nex, F., Baratti, G. (2011). Rilievi e Modellazione 3D [Geodesic surveying and 3D modelling]. In: proceedings of the 15th National Conference ASITA (Italian Federation of Scientific Assosiations in the sphere of regional information). Reggia di Colorno. (in Italian)




DOI: https://doi.org/10.23968/2500-0055-2017-2-2-27-36

Refbacks

  • There are currently no refbacks.